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81. Eve Online To Dust 514 Modules - in Player Features and Ideas Discussion [original thread]
Come on, wait until ccp presents there own ideas.
- by Griffin Omanid - at 2012.09.11 10:27:00
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82. DUST/EVE collaboration - in Player Features and Ideas Discussion [original thread]
Because you can-¦t really balance it, and would increase privatee by stealing ships, I would also say no. But maybe it would be possible that EVE-players can transport the hired mercs to a planet. This way they will safe money for transport, but ...
- by Griffin Omanid - at 2012.09.10 12:48:00
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83. Confirm box against expensive mistypes - in Player Features and Ideas Discussion [original thread]
Wait, isn-¦t doesn-¦t you already have to windows open when you buy or sell something, one is the region-market the other is the sell window. You have to check both before selling/buying, otherwise it is more or less your own fault.
- by Griffin Omanid - at 2012.08.31 14:41:00
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84. female vs. male exotic dancers - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Faith Audene wrote: The former can be traded on the market, the second not. Sexism? I don't think even women wanna buy a male exotic dancer....Just creepy. Do you remember the thread abaout the high heels for women. ...
- by Griffin Omanid - at 2012.08.31 14:36:00
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85. Hybrid and laser sounds - in Player Features and Ideas Discussion [original thread]
The only important sounds in eve are the warning tones when your HP is getting low and some informations from your on-board A.I. like no cap or reloading. I mostly don-¦t hear the turrets cause i set it to quit turrets cause they are to loud in TS...
- by Griffin Omanid - at 2012.08.31 09:41:00
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86. Idea for the lazy PVP'r who wants Alliance tourney style fights setup for them - in Player Features and Ideas Discussion [original thread]
Make the Gate for the scale/ships of the group make it level based. F.e. level 1 allows only frigs/destroyer, level 2 cruiser, level 3 BC and level 4 BS. Or maybe something like Wormholes with different masses, and add something like an single ite...
- by Griffin Omanid - at 2012.08.27 23:00:00
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87. The Buff Bar. - in Player Features and Ideas Discussion [original thread]
good idea, there should be also every positiv effects like fleet boosters and tracking links and maybe remote supplies (repper/shield/cap). But also with an button in th option menu to deactivate positv, negativ and all these logos in the bar, to...
- by Griffin Omanid - at 2012.08.27 22:07:00
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88. Cruise Missile Revamp - in Player Features and Ideas Discussion [original thread]
I think the DPS of Cruise missiles is ok. But it wouldn-¦t hurt to increase the damage but lower the rate of fire. And for the speed: I think it was something around speed 10 km/s and flight time 30 s (maybe already skill modified) change it to so...
- by Griffin Omanid - at 2012.08.27 11:23:00
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89. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: These ships will be replacing the mining frigates that are being displaced by the new ORE frigate, taking the Inquisitor from the Amarr lineup instead because we already stole the Tormentor to make a mini-Armageddon. Inqu...
- by Griffin Omanid - at 2012.08.25 03:31:00
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90. Why the Amarr lineup needs Khanid ships and not drone boats - in Player Features and Ideas Discussion [original thread]
In my opinion the secondary weapons of Amarr are drones, cause like Gallente they need something that is able to get fast to their targets. The Missile line of Amarr is just an exception and the speciality of Khanid ships, while Khanid ships are a...
- by Griffin Omanid - at 2012.08.25 01:25:00
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91. Player Law Enforcement (Concord LP Thread Inspired) - in Player Features and Ideas Discussion [original thread]
Although i agree with the idea of torturing pirates, gankers and so on, lets give them at least the same fairness they gave their victim. So I think the warp scrambling of pods is a no go. Cause you easily can get a negativ security, it should be...
- by Griffin Omanid - at 2012.08.25 00:50:00
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92. plasma turrets. - in Player Features and Ideas Discussion [original thread]
Such turrets aren-¦t really needed, are they? And if what faction should use them. Beside plasma don-¦t need to be hot, they are more highly charged phase of matter. Like solid is the phase with a lot interactions and a gas is a phase with nearly...
- by Griffin Omanid - at 2012.08.24 19:36:00
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93. faction cruisers to receive tiericide? - in Player Features and Ideas Discussion [original thread]
Meditril wrote: At the current state Tier 1 Faction Cruisers are significantly worser than their Tier 2 counterparts. For example the Scythe Fleet Issue is worser in DPS dealing and tanking than the Stabber Fleet Issue because it has significan...
- by Griffin Omanid - at 2012.08.23 14:07:00
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94. Ammo upgrades [Isk Sink] - in Player Features and Ideas Discussion [original thread]
You know that this will only become a Isk-sink if it will be sold by a LP-Shop or NPC-shop. Normal T1 and T2 ammo are just a sink of goods like ore.
- by Griffin Omanid - at 2012.08.23 11:50:00
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95. Amarr/Gallente Faction Ships - in Player Features and Ideas Discussion [original thread]
Also agree with this thread (like with all the other "i want more pirate-faction-ships"-thread). Some could be relativly easy, cause the ships are already in the game with the right skin. They only need to be balanced right so that they are as st...
- by Griffin Omanid - at 2012.08.22 20:56:00
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96. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: 2. This is overpowered. Rebuttal: This is basically a very tanky battleship that gets less DPS than a gank BS's, is able to provide some limited remote repair, and only adds utility to a fleet but which would be very dicy to u...
- by Griffin Omanid - at 2012.08.22 20:48:00
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97. Ship rebalancing - in Player Features and Ideas Discussion [original thread]
JD No7 wrote: We were told that the Battlecruiser rebalancing would have been done by now. We are not even finished with Frigates. I've been here on and off since day 1. CCP seems to have really stepped off the gas. No, while mentioning th...
- by Griffin Omanid - at 2012.08.22 20:30:00
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98. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Bentakhar wrote: Hi I'm flattered that you like my concept art for the Escort Carriers! I think there is definitely a role to be filled! When i designed these escort carriers I had in mind the lack of a sub capital dedicated drone ship. wh...
- by Griffin Omanid - at 2012.08.22 13:23:00
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99. ABILITY TO STACK ACTIVE TANK MODULES - in Player Features and Ideas Discussion [original thread]
Why not inserd a Button to activate all Slots F1-F8 where normally the High Slots are, one for the Ctrl-key-combination and one for the Alt-key-combination (one of them is standard med-slots the otherone is standard low slots, but I-¦m dont rememb...
- by Griffin Omanid - at 2012.08.22 10:56:00
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100. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
Isabel Midnight wrote: Dersen Lowery wrote: A constructive reply: The change you want probably won't happen soon. The problem is that realistic collision detection is exponentially complex, with the exponent roughly corresponding to the num...
- by Griffin Omanid - at 2012.08.20 17:38:00
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